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How Much Does It Cost to Put an App on the App Store in 2026?

⏱ 18 min read
How Much Does It Cost to Put an App on the App Store in 2026?
Quick Answer

Publishing an app costs $99 per year on the Apple App Store (the Apple Developer Program fee) and a one-time $25 on the Google Play Store. The Amazon Appstore is free to register. On top of those account fees, Apple and Google take a 15–30% commission on paid apps and in-app purchases (15% for developers under $1M/year via their Small Business Programs). Realistically, a small startup’s true first-year cost to get an app live — account, certificates, store assets, design and compliance — lands around $2,500–$8,000, before the app build itself. This guide, from the team at Impex Infotech, a website development company in Rajkot, India, breaks it all down. Figures in USD.

🎯 Key Takeaways
  • Account fees are small: Apple $99/year, Google Play $25 once, Amazon free.
  • Commission is the real cost: 15–30% of revenue — but the 15% Small Business rate covers most new apps.
  • Free apps pay no commission — fees only apply when you sell the app or digital goods through the store.
  • Budget beyond the fee: a Mac for iOS builds, certificates, store graphics, ASO and compliance add up to a few thousand dollars in year one.
  • 2026 brought change: EU DMA options, US external-payment links, and new iOS 26 SDK / Android API requirements all affect launch.
  • Impex Infotech handles the full build-to-store process for clients across India, Australia and the USA.

The App Store and Google Play are where almost every mobile app meets its audience — so before you launch, you need a clear picture of what it actually costs to get in. The good news: the store fees themselves are modest. The costs that surprise founders are the commissions on revenue and the practical expenses around a proper launch.

This guide covers all of it: the exact publishing fees for Apple, Google and Amazon; the commission structure and its 2026 changes; the hidden costs that pad a real launch budget; the step-by-step process to publish on both major stores; and how to keep your costs down. Whether you’re launching your first app or your fifth, you’ll be able to budget with confidence. If you’d rather hand the whole process to a team, our app developers take care of build, submission and approval end to end.

It’s worth keeping perspective on why this matters. Getting listed is the moment your app becomes a real product with real customers — and the store you choose, the fees you pay and the commission tier you land in all feed directly into your business model. A few smart decisions here (free vs paid, which stores to target, which commission program to join) can be worth far more than the account fee itself.

01App Store Publishing Fees Compared

Here are the three major app stores side by side — account fee, commission and typical review time at a glance.

Apple App Store
$99per year (Developer Program)
  • Commission: 15–30%
  • Model: recurring annual
  • Review time: ~24 hours
  • Enterprise: $299/year (in-house)
  • Free apps: no commission
Google Play
$25one-time registration
  • Commission: 15–30%
  • Model: pay once, keep forever
  • Review time: 2–7 days
  • Subs: 15% from day one
  • Free apps: no commission
Amazon Appstore
Freedeveloper registration
  • Commission: up to 30%
  • Model: no account fee
  • Review time: ~1–3 days
  • Reach: Fire tablets + Android
  • Free apps: no commission
StoreAccount feeCommissionTypical review time
Apple App Store$99 / year15–30%~24 hours
Google Play$25 one-time15–30%2–7 days
Amazon AppstoreFreeup to 30%1–3 days

02Fee Breakdown by Store

Apple App Store — $99/year

To publish on the App Store you need an active Apple Developer Program membership, which costs $99 per year for both individuals and organisations. It’s a recurring fee — miss the renewal and your apps are removed from sale until you pay again. There’s also an Apple Developer Enterprise Program at $299/year, but that’s only for distributing internal apps to your own employees, not for the public store. Once your app is submitted, Apple reviews it — 90% of submissions are reviewed within about 24 hours, though a complex or flagged app can take longer.

Google Play — $25 one-time

Google Play is refreshingly simple: a one-time $25 registration fee for a developer account, and that’s it — no annual renewal, no per-app or per-update charge. Google Play is the world’s largest app store by volume, with millions of listings, so it’s the default route to the vast Android audience. Review typically takes 2–3 days, occasionally up to a week for apps that need extra scrutiny.

Amazon Appstore — free

The Amazon Appstore charges no registration fee — you can sign up as a developer and publish for free. Amazon takes a commission (up to 30%) on paid sales, and its store reaches Fire tablets as well as Android devices. It’s a useful secondary channel, especially if your audience uses Amazon’s hardware, though its reach is smaller than Apple’s or Google’s.

🧠 Pro Tip from Impex Infotech

If your app is free and doesn’t sell digital goods, commission never applies — you only ever pay the account fee. That’s why so many businesses launch a free app and monetise indirectly (through services, physical goods, or ads outside the in-app purchase system).

03Commissions & the Hidden Costs of Launching

The account fee is only the entry ticket. Two bigger cost centres decide what publishing really costs you.

Store commissions (the big one)

When you sell a paid app or in-app digital goods, the store takes a cut:

ScenarioAppleGoogle Play
Standard commission30%30% (above $1M/yr)
Small Business rate (under $1M/yr)15%15%
Auto-renewing subscriptions30% year 1 → 15% year 2+15% from day one
Free apps / no digital sales0%0%

Both Apple and Google run a Small Business Program that cuts the commission to 15% for developers earning under $1 million a year — which covers the overwhelming majority of new apps. Cross $1M and the standard 30% kicks in on revenue above the threshold. Because commission dwarfs the account fee, it’s the number that actually shapes your business model.

The practical launch costs founders forget

  • A Mac for iOS builds. You can’t build and submit an iOS app without macOS, so factor in a Mac (from ~$600 for a Mac mini) if you don’t own one. Android builds run on any OS.
  • Store assets & design. Icon, screenshots, preview video, feature graphic and a polished listing — often a few hundred dollars of design work, and worth it for conversion.
  • App Store Optimization (ASO). Keyword research and listing optimisation to get discovered — an ongoing effort closely related to SEO.
  • Compliance essentials. A privacy policy, privacy labels, account-deletion support and (in 2026) AI-usage disclosure are mandatory — small in cost, large in consequence if skipped.
  • Ongoing maintenance. Publishing isn’t the finish line; budget for updates, OS-compatibility work and fixes after launch.

Add it up and a small startup’s realistic first-year cost to get an app live — account, certificates, design, store assets and compliance — typically runs $2,500–$8,000, separate from the cost of building the app itself.

04What Is an App Store?

An app store is an online marketplace where users discover, download and purchase applications. Each major platform owner — Apple, Google, Amazon, Microsoft — runs its own store and curates what’s allowed on its devices, handling distribution, payments, updates and a baseline of security review. For a business, the store is both a distribution channel and a trust signal: users assume a listed app has cleared the platform’s checks. That gatekeeping is exactly why understanding each store’s fees, rules and review process matters before you build.

It’s also why the store is a service as much as a cost. In exchange for the fee and commission, the platform handles global payment processing, tax collection in many regions, fraud protection, hosting and distribution, and puts your app in front of billions of users — value that would cost far more to build yourself.

Want an exact number for your app’s launch?

Share your app details and our consultants will send a tailored publishing-cost estimate — fees, assets, compliance and timeline — usually within 24 hours.

Get a Free Cost Estimate →

0510 Steps to Publish an App on the Apple App Store

Once your app is built and your Developer Program membership is active, here’s the path from finished code to a live App Store listing.

  1. Gather your app informationName, description, keywords, category, age rating, support URL and privacy policy.
  2. Create a bundle identifierRegister a unique App ID in your Apple Developer account.
  3. Create a Certificate Signing Request (CSR)Generate it from Keychain Access on your Mac to secure your app.
  4. Create a distribution certificateThe App Store production certificate that signs your release build.
  5. Create a provisioning profileLink your App ID, certificate and distribution method together.
  6. Build the App Store listingIn App Store Connect, add screenshots, description, icon and metadata.
  7. Create the release buildArchive the app in Xcode and upload it to App Store Connect.
  8. Complete the version informationPricing, availability, privacy labels and review notes (with a demo login if needed).
  9. Submit for reviewSend the build to Apple’s review team — most decisions arrive within ~24 hours.
  10. Release the appOnce approved, publish immediately or schedule the launch.

068 Steps to Publish an App on Google Play

Google Play’s process is a little lighter. After your one-time $25 registration, here’s the route to a live listing.

  1. Register as a developerCreate your Google Play Console account and pay the one-time $25 fee.
  2. Set up your payments profileRequired if you plan to sell the app or offer in-app purchases.
  3. Prepare your app buildProduce a signed Android App Bundle (.aab), the required format for new apps.
  4. Create the store listingAdd title, descriptions, graphics, languages, contact details and privacy policy.
  5. Upload the app bundleUpload your .aab to a release track (internal, closed, open or production).
  6. Complete the content ratingFill in the rating questionnaire honestly to get an official rating.
  7. Set pricing & distributionChoose free or paid, and select the countries where the app will be available.
  8. Roll out to productionSubmit for review and release; publishing typically takes 2–3 days.

072026 Rules You Should Know Before Launching

App-store economics and requirements shifted noticeably in 2025–2026. A few changes are worth planning around:

Most of these won’t change your day-one launch, but they can materially affect your commission and your compliance checklist — so it’s worth knowing where things stand before you submit.

  • EU Digital Markets Act (DMA). In the EU, developers can now use alternative app stores and external payments under Apple’s alternative business terms, which replace the old per-install fee with a layered Core Technology Commission. The net rate for EU developers using the entitlement often lands around 12–20% — sometimes lower, sometimes higher than before, so model it carefully.
  • US external-payment links. Following the Epic v. Apple rulings, US apps can link out to external payment options, in some cases avoiding Apple’s in-app commission — an evolving area still subject to legal review.
  • iOS 26 SDK requirement. From April 2026, new App Store submissions must be built with the iOS/iPadOS 26 SDK or later — a reason to keep your toolchain current.
  • Android target-API rules. Google requires new apps to target a recent Android API level and to ship as an Android App Bundle (.aab).
  • AI transparency & privacy. Apps using external AI services must disclose that and get user consent, and both stores require accurate privacy labels, a privacy policy and in-app account deletion.
  • Child-safety requirements. New child-safety (CSAE) policies and, in some US states, age-verification rules took effect in 2026 for relevant apps.

None of these are dealbreakers, but missing one can delay approval or pull an app from sale — so build them into your launch checklist from the start.

🎓 Expert Insight from Impex Infotech
“The account fee is the part everyone asks about, but it’s the least important number. What actually shapes an app’s economics is the commission tier you land in and whether your launch clears the stores’ compliance rules the first time. Getting rejected and resubmitting costs you weeks, not dollars. As one of the best IT companies in Rajkot, we treat store readiness — certificates, privacy labels, ratings, SDK versions — as part of the build, so our clients’ apps clear review on the first pass.” — Impex Infotech Engineering Team

08How to Reduce Your App Store Costs

You can’t avoid the account fees, but you can keep the bigger costs — commission and launch overhead — under control:

  1. Enrol in the Small Business Program. If you earn under $1M/year, Apple’s and Google’s programs cut commission from 30% to 15% with no code changes. It’s the single easiest saving and applies to most new apps.
  2. Design for subscription retention. On Apple, subscribers you keep past year one drop to 15% commission; on Google, subscriptions are 15% from day one. Retention is fee reduction.
  3. Launch a lean, compliant build first. Passing review on the first attempt avoids costly resubmission cycles — get certificates, privacy labels, ratings and SDK versions right up front.
  4. Consider a cross-platform build. A single React Native or Flutter codebase publishes to both stores, cutting build and maintenance costs versus separate native apps.
  5. Explore external payments where allowed. In the US and EU, external-payment and alternative-store options can reduce commission for the right business model — worth evaluating with a developer who knows the current rules.

The right mix depends on your revenue model and target markets, but for most new apps two moves capture the bulk of the savings: enrol in the Small Business Program for the 15% rate, and get the launch right the first time so you never lose weeks to a rejected submission. Everything else is optimisation on top of those two fundamentals.

🚀 Build & Launch With Impex Infotech

From idea to live on the App Store

Impex Infotech builds Android and iOS apps and handles the entire submission and approval process — certificates, store assets, compliance and launch — for clients across India, Australia and the USA.

Get a Free Consultation →

09The Full Picture: Total Cost to Launch an App

Store fees are just one line in a launch budget. To plan realistically, it helps to see how they sit alongside the bigger costs of building and running the app. Here’s the full picture for a typical small-to-mid app in its first year:

Cost areaTypical first-year rangeWhat it covers
App development$15,000 – $150,000+Design and build — by far the largest item, varying with complexity
Store account fees$99 (Apple) + $25 (Google)The publishing memberships themselves
Launch assets & compliance$500 – $5,000Icon, screenshots, store copy, ASO, privacy policy, certificates
Hardware (if needed)$0 – $1,000+A Mac for iOS builds if you don’t already own one
First-year maintenance15–20% of build costUpdates, OS-compatibility work, fixes and monitoring
Store commission15–30% of revenueOnly on paid apps and in-app digital sales

The takeaway: the $99 and $25 that people worry about are rounding errors next to the build and the commission. When you budget a launch, put your attention on scoping the app well and understanding which commission tier you’ll fall into — those two decisions dwarf every account fee. If you’d like a precise figure for your specific app, our team can estimate the whole journey, not just the store fee.

10Frequently Asked Questions

How much does it cost to put an app on the App Store?

The Apple App Store requires a $99/year Apple Developer Program membership, and Google Play charges a one-time $25 registration fee. The Amazon Appstore is free to join. On top of that, Apple and Google take a 15–30% commission on paid apps and in-app purchases; free apps pay no commission.

Does it cost money to publish a free app?

You still need the developer account — $99/year for Apple, one-time $25 for Google — but a free app that doesn’t sell digital goods pays no commission at all. Many businesses launch free apps and monetise through services, physical products or ads instead.

Is Apple’s fee really recurring while Google’s is one-time?

Yes. Apple’s $99 is an annual membership you must renew to keep your apps live. Google Play’s $25 is paid once when you create your developer account and never again. Over five years, Apple costs $495 versus Google’s $25 — a real difference for indie developers.

What commission do the app stores take?

The standard commission is 30%, reduced to 15% for developers earning under $1M/year through Apple’s and Google’s Small Business Programs. On Google, auto-renewing subscriptions are 15% from day one; on Apple, subscriptions drop to 15% after a subscriber’s first year. Regional rules (EU DMA, US external links) can change this further.

How long does app review take?

Apple reviews about 90% of submissions within roughly 24 hours, though complex apps can take longer. Google Play usually takes 2–3 days, occasionally up to a week. Passing review on the first attempt — with correct privacy labels, ratings and compliance — is the best way to avoid delays.

Do I need a Mac to publish an iOS app?

Yes. Building, signing and submitting an iOS app requires macOS and Xcode, so you’ll need a Mac (a Mac mini from around $600 is enough). Android development works on any operating system.

What are the best alternatives to the App Store and Google Play?

The Amazon Appstore is the most established alternative, reaching Fire tablets and Android. Others include Samsung Galaxy Store and, in the EU under the DMA, third-party stores such as AltStore PAL and the Epic Games Store. For most global apps, Apple and Google remain the default.

What does it cost to maintain an app after publishing?

Ongoing maintenance typically runs 15–20% of the original development cost per year, covering hosting, updates, OS-compatibility work and fixes. Publishing is the start of the journey, not the end — budget for upkeep from day one.

📚 References & Further Reading
  1. Apple — Apple Developer Program & App Store Small Business Program — developer.apple.com
  2. Google — Play Console fees & service-fee program — play.google.com/console
  3. Amazon — Amazon Appstore developer registration — developer.amazon.com
  4. Apple & Google — App Store Review Guidelines / Play Developer Program Policy
  5. European Commission — Digital Markets Act (DMA) overview

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